Hello!
I'm trying to import a scene made in Blender composed with linked libraries (such as full rigged character with rigify) and animated via proxies (to keep the link).
When I import it from .blend, the armature proxy has the animations but the skinned mesh is not linked with it, and changing its root bone doesn't change anything.
When I export it to .fbx and then import it (option baked anim), there is no more skin mesh renderer, and even after added a new one, I fall to the above issue...
So, has anyone made such a scene import work in Unity? What's the good workflow to do this?
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