AnimationCurve not refreshed in inspector
Hi everybody! I have a MonoBehavior with a public curve attribute: public class Sample : MonoBehavior { public AnimationCurve curve; } With the associated editor class: public class SampleEditor :...
View ArticleEditorWindow & Handles Position/FreeMove/...
Hi everybody, Is there any way to use these functions in the OnGUI() of an EditorWindow? Currently I use without any problem Handles.Label, it works like a charm but Handles.PositionHandle and...
View ArticleVery slow First entering in playmode (+30s)
Hello community, Am I the only one to experiment this issue? It's rather annoying, every first time after opening Unity I press the play button, Unity freezes several seconds (at least 30s). Then when...
View ArticleImport from Blender animated proxy armature of a linked library character
Hello! I'm trying to import a scene made in Blender composed with linked libraries (such as full rigged character with rigify) and animated via proxies (to keep the link). When I import it from .blend,...
View ArticleAnimationCurve not refreshed in inspector
Hi everybody! I have a MonoBehavior with a public curve attribute: public class Sample : MonoBehavior { public AnimationCurve curve; } With the associated editor class: public class SampleEditor :...
View ArticleEditorWindow & Handles Position/FreeMove/...
Hi everybody, Is there any way to use these functions in the OnGUI() of an EditorWindow? Currently I use without any problem Handles.Label, it works like a charm but Handles.PositionHandle and...
View ArticleVery slow First entering in playmode (+30s)
Hello community, Am I the only one to experiment this issue? It's rather annoying, every first time after opening Unity I press the play button, Unity freezes several seconds (at least 30s). Then when...
View ArticleImport from Blender animated proxy armature of a linked library character
Hello! I'm trying to import a scene made in Blender composed with linked libraries (such as full rigged character with rigify) and animated via proxies (to keep the link). When I import it from .blend,...
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