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AnimationCurve not refreshed in inspector

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Hi everybody! I have a MonoBehavior with a public curve attribute: public class Sample : MonoBehavior { public AnimationCurve curve; } With the associated editor class: public class SampleEditor : Editor { public override void OnInspectorGUI() { DrawDefaultInspector(); serializedObject.Update(); if (GUILayout.Button("Do something")) { // Change anything in the curve, like, add, remove, move a keyframe ((Sample)target).RemoveKey(0); } } } This works perfectly but the problem is that the preview of the AnimationCurve is not refreshed. If I change the inspector size by dragging the mouse, the curve representation is refreshed (although I've noticed that if I go back to exactly the same inspector size, the old curve preview came back). So I suspected a cache problem, but I now have tried everything I knew without any success, like: - serializedObject.SetIsDifferentCacheDirty(); - serializedObject.Update(); - serializedObject.ApplyModifiedProperties(); - EditorUtility.SetDirty(target); - Repaint(); - Re create my own Property, etc... And I can't see anything public in SerializedProperty or AnimationCurve to refresh the preview or tell to do it. However, the curve editing window do it very well... Any ideas are welcome! ^^'

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